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                    <ul class="flex-box vertical"><li><div class="k">场次</div><div class="v">1</div></li><li><div class="k">吃鸡数</div><div class="v">0</div></li><li><div class="k">前十数</div><div class="v">1</div></li><li><div class="k">总击杀</div><div class="v">0</div></li></ul>
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                        <div class="square-box active dfsk">
                            <div class="public-tit">生涯巅峰时刻<!-- <a onclick="setTab('solo')">详情+</a> --></div>
                            <div class="details-part clearfix"><li><div class="details-part-item"><div class="k">单场最高击杀</div><div class="v">0</div></div><div class="details-part-item"><div class="k">亚服·单排</div><div class="v">第七赛季</div></div></li><li><div class="details-part-item"><div class="k">最高吃鸡</div><div class="v">0</div></div><div class="details-part-item"><div class="k">亚服·单排</div><div class="v">第七赛季</div></div></li><li><div class="details-part-item"><div class="k">最高天梯分</div><div class="v">1710</div></div><div class="details-part-item"><div class="k">亚服·单排</div><div class="v">第七赛季</div></div></li><li><div class="details-part-item"><div class="k">最高排名</div><div class="v">32</div></div><div class="details-part-item"><div class="k">亚服·单排</div><div class="v">第七赛季</div></div></li></div>
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                            <div class="public-tit">近期比赛<a onclick="setTab('jqzj')">更多+</a></div>
                            <div class="details-part"><li class="flex-box vertical"><div class="jqzj-l"><div class="k">刚刚</div><div class="v">1场比赛</div></div><div class="jqzj-l"><div class="k">击杀</div><div class="v">0</div></div><div class="jqzj-l"><div class="k">亚服 单排</div><div class="v ">(1710)1710</div></div><div class="jqzj-icon"></div><div class="jqzj-l jqzj-detail" sid="0">查看详情</div></li></div>
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                    <div class="square-box clearfix active"><div class="public-tit">单排<font>(2018第七赛季)1场</font><a onclick="setTab('solo')">详情+</a></div><div class="details-part clearfix"><div class="l-pingfen"><em>天梯分</em><p class="score">1710</p></div><div class="r-conts-part"><div class="little-box-part"><em>吃鸡数</em><p class="score">0</p><em class="color-bar blue-color"></em></div><div class="little-box-part"><em>进前十次数</em><p class="score">1</p><em class="color-bar green-color"></em></div><div class="little-box-part"><em>场均K/D</em><p class="score">0.00</p><em class="color-bar red-color"></em></div><div class="little-box-part"><em>单场最高击杀</em><p class="score">0</p><em class="color-bar yellow-color"></em></div><div class="little-box-part"><em>总击杀</em><p class="score">0</p><em class="color-bar gray-color"></em></div><div class="little-box-part"><em>爆头率</em><p class="score">0.00</p><em class="color-bar gr-color"></em></div></div></div></div><div class="square-box clearfix active"><div class="public-tit">双排</div><div class="details-part clearfix" style="height:200px;font-size:18px;line-height:200px;text-align:center;">暂无比赛数据！</div></div><div class="square-box clearfix active"><div class="public-tit">混排</div><div class="details-part clearfix" style="height:200px;font-size:18px;line-height:200px;text-align:center;">暂无比赛数据！</div></div></div>
                    
                    
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                    <div class="leftDetials-cont match-info"><div class="macth-box clearfix radar-item"><div class="public-tit">五维综评</div><div class="radar-con flex-box vertical"><div class="radar-left"><p>综合评分</p><p class="mix-pf">35</p></div><div class="radar-right" id="radar" _echarts_instance_="ec_1531726887348" style="-webkit-tap-highlight-color: transparent; user-select: none;"><div style="position: relative; overflow: hidden; width: 538px; height: 280px; padding: 0px; margin: 0px; border-width: 0px; cursor: default;"><canvas data-zr-dom-id="zr_0" width="538" height="280" style="position: absolute; left: 0px; top: 0px; width: 538px; height: 280px; user-select: none; -webkit-tap-highlight-color: rgba(0, 0, 0, 0); padding: 0px; margin: 0px; border-width: 0px;"></canvas></div></div></div></div><div class="square-box clearfix active"><div class="public-tit">单排<font>(2018第七赛季)1场</font></div><div class="details-part clearfix"><div class="l-pingfen"><em>天梯分</em><p class="score">1710</p><i style="display:none;">排名:32</i></div><div class="r-conts-part"><div class="little-box-part"><em>吃鸡数</em><p class="score">0</p><em class="color-bar blue-color"></em></div><div class="little-box-part"><em>进前十次数</em><p class="score">1</p><em class="color-bar green-color"></em></div><div class="little-box-part"><em>场均K/D</em><p class="score">0.00</p><em class="color-bar red-color"></em></div><div class="little-box-part"><em>单场最高击杀</em><p class="score">0</p><em class="color-bar yellow-color"></em></div><div class="little-box-part"><em>总输出</em><p class="score">0.5</p><em class="color-bar gray-color"></em></div><div class="little-box-part"><em>爆头率</em><p class="score">0.00</p><em class="color-bar gr-color"></em></div></div></div></div><div class="macth-box clearfix"><div class="public-tit">战斗表现</div><div class="r-conts-part public-parts-cont"><div class="little-box-part lbp"><em>场均K/D</em><p class="score">0.00</p><em class="color-bar blue-color"></em></div><div class="little-box-part lbp"><em>场均伤害</em><p class="score">0.5</p><em class="color-bar green-color"></em></div><div class="little-box-part lbp"><em>场均击杀</em><p class="score">0.0</p><em class="color-bar red-color"></em></div><div class="little-box-part lbp"><em>场均爆头</em><p class="score">0.0</p><em class="color-bar gr-color"></em></div><div class="little-box-part lbp"><em>爆头数</em><p class="score">0</p><em class="color-bar gray-color"></em></div><div class="little-box-part lbp"><em>爆头率</em><p class="score">0.00</p><em class="color-bar blue-color"></em></div><div class="little-box-part lbp"><em>单场最高击杀</em><p class="score">0</p><em class="color-bar yellow-color"></em></div><div class="little-box-part lbp"><em>单场最大连杀</em><p class="score">0</p><em class="color-bar gr-color"></em></div></div></div><div class="macth-box clearfix"><div class="public-tit">生存表现</div><div class="r-conts-part public-parts-cont"><div class="little-box-part lbp"><em>总存活时间</em><p class="score">20min</p><em class="color-bar blue-color"></em></div><div class="little-box-part lbp"><em>最长存活时间</em><p class="score">20min</p><em class="color-bar green-color"></em></div><div class="little-box-part lbp"><em>场均治疗次数</em><p class="score">0.0</p><em class="color-bar red-color"></em></div><div class="little-box-part lbp"><em>总治疗次数</em><p class="score">0</p><em class="color-bar gr-color"></em></div><div class="little-box-part lbp"><em>场均药剂使用</em><p class="score">0.0</p><em class="color-bar gray-color"></em></div><div class="little-box-part lbp"><em>总药剂使用次数</em><p class="score">0</p><em class="color-bar blue-color"></em></div></div></div><div class="macth-box clearfix"><div class="public-tit">LYB表现</div><div class="r-conts-part public-parts-cont"><div class="little-box-part lbp"><em>场均存活时间</em><p class="score">20min</p><em class="color-bar blue-color"></em></div><div class="little-box-part lbp"><em>阴人次数</em><p class="score">0</p><em class="color-bar green-color"></em></div><div class="little-box-part lbp"><em>进前十率</em><p class="score">100.00%</p><em class="color-bar red-color"></em></div><div class="little-box-part lbp"><em>进前十次数</em><p class="score">1</p><em class="color-bar gr-color"></em></div><div class="little-box-part lbp"><em>最远击杀距离</em><p class="score">0m</p><em class="color-bar gray-color"></em></div></div></div><div class="macth-box clearfix"><div class="public-tit">前进表现</div><div class="r-conts-part public-parts-cont"><div class="little-box-part lbp"><em>场均步行</em><p class="score">1.3km</p><em class="color-bar blue-color"></em></div><div class="little-box-part lbp"><em>总步行距离</em><p class="score">1.3km</p><em class="color-bar green-color"></em></div><div class="little-box-part lbp"><em>场均移动距离</em><p class="score">2.1km</p><em class="color-bar red-color"></em></div><div class="little-box-part lbp"><em>总移动距离</em><p class="score">2.1km</p><em class="color-bar gr-color"></em></div></div></div><div class="macth-box clearfix"><div class="public-tit">车技表现</div><div class="r-conts-part public-parts-cont"><div class="little-box-part lbp"><em>场均骑行</em><p class="score">0.8km</p><em class="color-bar blue-color"></em></div><div class="little-box-part lbp"><em>总骑行距离</em><p class="score">0.8km</p><em class="color-bar green-color"></em></div><div class="little-box-part lbp"><em>摧毁车辆</em><p class="score">0</p><em class="color-bar red-color"></em></div><div class="little-box-part lbp"><em>场均车辆击杀</em><p class="score">0.00</p><em class="color-bar gr-color"></em></div></div></div></div>
                    
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                        $(".create .loading").addClass("hide");
                        if(data.model == 0){
                            if(/Android|webOS|iPhone|iPod|BlackBerry|Mobile/i.test(navigator.userAgent)){
                                $(".gsh-sign").css({"width":"90%","height":"90%","top":"5%","margin-left":"-45%"});
                            }else{
                                $(".gsh-sign").css({"width":"450px","height":"90%","top":"10%","margin-left":"-225px"});
                            }
                        }else if(data.model == 1){
                            $(".gsh-sign").css({"width":"720px","height":"422px","top":"10%","margin-left":"-360px"});
                        }else{
                            $(".gsh-sign").css({"width":"576px","height":"73px","top":"50%","margin":"-37px 0 0 -288px"});
                        }
                        $(".gsh-sign > img").attr("src",data.src);
                        $(".gsh-sign").show();
                    }
                }
            })
        });
        $(".gsh-sign .gsh-close").click(function(){
            $(".create").removeClass("active");
            $(".create .loading").removeClass("hide");
            $(".gsh-sign > img").attr("src","");
            $(".gsh-sign").hide();
        });

        /*比赛详情*/
        $(".details-cont").delegate(".jqzj-detail","click",function(){
            var index = $(this).attr("sid");
            if(index){
                User.setDetail(index);
                $(".items-bar > div.details-cont:eq(2)").show().siblings(".details-cont").hide();
                $(window).scrollTop(0);
            }
        });
        $(".match-info").delegate(".fanhui","click",function(){
            $(".type-btns > .type-btns-i:eq(1)").trigger("click");
            $(window).scrollTop(0);
        });
    });

    function setTab(type){
        if(type == "solo"){
            $(".type-btns div:eq(2)").trigger("click");
        }else if(type == "duo"){
            $(".type-btns div:eq(3)").trigger("click");
        }else if(type == "squad"){
            $(".type-btns div:eq(4)").trigger("click");
        }else if(type == "jqzj"){
            $(".type-btns div:eq(1)").trigger("click");
        }
        $(window).scrollTop(0);
    }
    var areaArr = {"agg":"所有","as":"亚服","na":"北美服","eu":"欧服","oc":"大洋洲服","sa":"南美服","sea":"东南亚服","krjp":"韩日服"},
        areaNew = {"agg":"所有","as":"亚洲","na":"北美","eu":"欧洲","oc":"澳洲","sa":"南美","sea":"东南亚","krjp":"日韩"},
        matchArr = {"solo":"单排","duo":"双排","squad":"混排","solo-fpp":"单排·FPP","duo-fpp":"双排·FPP","squad-fpp":"混排·FPP"},
        seasonArr = {"1":"第一赛季","2":"第二赛季","3":"第三赛季","4":"第四赛季","5":"第五赛季","6":"第六赛季","7":"第七赛季","8":"第八赛季","9":"第九赛季","10":"第十赛季","11":"第十一赛季"};
    var User = {
        getUrlParam : function(name) {
            var reg = new RegExp("(^|&)" + name + "=([^&]*)(&|$)"); //构造一个含有目标参数的正则表达式对象
            var r = window.location.search.substr(1).match(reg);  //匹配目标参数
            if (r != null) return unescape(r[2]); return null; //返回参数值
        },
        init : function(){
            if(this.isReady()){
                if(jsonData.data.stats.stats == null){
                    $(".overview .leftDetials-cont,.history,.match-info").html('<div class="square-box clearfix active"><div class="public-tit">查询结果</div><div class="details-part clearfix" style="height:200px;font-size:18px;line-height:200px;text-align:center;">暂无比赛数据！</div></div>');
                    $(".select-conts").hide();
                    $(".mask").removeClass("active");
                    if(jsonData.data.profile.nickname){
                        var avatar = jsonData.data.profile.avatarurl == null ? "/images/mrtx.png" : jsonData.data.profile.avatarurl;
                        $(".player-txt > span").html(jsonData.data.profile.nickname);
                        $(".player > img").attr("src",avatar);
                        $(".player-txt > p").html("最后更新于1分钟前");
                    }
                }else{
                    // this.setSeason();
                    this.setHistory(jsonData.data.recently);
                    // this.setMatch();
                    this.setInfo();
                    // User.setArea("solo",1);
                    User.setArea("solo",2);
                    /*新改筛选*/
                    User.setArea("all",3);
                    
                    this.setAgg();

                    $(".select-conts").hide();
                    $(".mask").removeClass("active");
                }

                if(jsonData.refresh === true)
                {
                    this.isRefresh();
                }
            }else{
               
                
                if(!jsonData.status && !jsonData.refresh){
                    // alert(jsonData.msg);
                    return false;
                }

                if(jsonData.refresh === true){
                    this.isRefresh();
                }
            }
        },
        isRefresh : function(){
            var count = 0;
            if(jsonData.data){
                $(".gx").addClass("active");
            }
            var timer = setInterval(function(){
                $.ajax({
                    url: '/pubg10/ajax',
                    type: 'GET',
                    dataType: 'script',
                    data: {
                        nickname: User.getUrlParam("nickname"),
                    },
                    success : function(script){
                        count++;
                        if(jsonData.status && jsonData.data){
                            if(jsonData.refresh === false){
                                User.init();
                                $(".gx > img").attr("src","/images/right.png");
                                $(".gx > font").html("更新完成");
                                clearInterval(timer);
                                $(".mask").removeClass("active");
                            }else if(count > 10){
                                clearInterval(timer);
                            }
                        }else if(!jsonData.status){
                            $(".mask").removeClass("active");
                            $(".gx").removeClass("active");
                            // alert(jsonData.msg);
                            clearInterval(timer);
                            $(".qztz").show();
                            return true;
                        }
                    },
                    error : function(script){
                        count++;
                    }
                });
                if(count > 10){
                    $(".mask").removeClass("active");
                    clearInterval(timer);
                    $(".qztz").show();
                    return true;
                }
            },5000);
        },
        isReady : function(){
            if(jsonData.data) return true;
            else return false;
        },
        setInfo : function(){
            var avatar = jsonData.data.profile.avatarurl == null ? "/images/mrtx.png" : jsonData.data.profile.avatarurl.replace('.jpg','_full.jpg');
            $(".player-txt > span").html(jsonData.data.profile.nickname);

            $(".player > img").attr("src",avatar);
            var now = new Date(), t = jsonData.lastupdated*1000, time = Math.floor(Math.abs(now - t)/1000/3600);
            var day = time > 24 ? Math.floor(Math.abs(now - t)/1000/3600/24) + "天" : ""; 
            var hour = time > 24 ? Math.floor(Math.abs(now - t)/1000/3600%24) : time;
            var minute = Math.floor(Math.abs(now - t)/1000/60%60);
            var str = day + (hour > 0 ? hour + "小时" : "") + minute + "分钟前";
            if(!day && hour < 1 && minute < 1) str = '刚刚';
            $(".player-txt > p").html("最后更新于" + str);
            var sum = jsonData.data.career.lifeTime.records_wins > 0 ? jsonData.data.career.lifeTime.records_wins : "-";
            
            _num = sum;
            $(".cj-s font").html(sum);
            /*广告临时*/
            // if(jsonData.data.recently.length > 0 && jsonData.data.recently){
            //     var ad_num = this.getAbility(jsonData.data.recently[0])[1];
                // console.dir(this.getAbility(jsonData.data.recently[0]));
            // }else{
            //     var ad_num = 66;
            // }
            // var ad_ds_html = (ad_num >= 50) ? '<p>恭喜您的战绩<span>击败<font>'+ad_num+'</font>%的玩家</span></p><p>获得800元外星人吃鸡装备升级助力券</p>' : '<p>很遗憾，您的战绩<span>落后<font>'+(100-ad_num)+'</font>%的玩家</span></p><p>赠送您800元外星人吃鸡装备升级福利</p>';
            // var ad_url = ad_num >= 50 ? '/pubg/dell?tag=2' : '/pubg/dell?tag=1';
            // $(".temp-ad font").html(ad_num);
            // $(".ad-mobile-temp font").html(ad_num);
            // $(".ad-mobile-l").html(ad_ds_html);
            // $(".ad-mobile-temp a").attr("href",ad_url);
            /*end*/

            var lifeStats = '<li><div class="k">场次</div><div class="v">'+jsonData.data.career.lifeTime.records_roundsplayed+'</div></li><li><div class="k">吃鸡数</div><div class="v">'+jsonData.data.career.lifeTime.records_wins+'</div></li><li><div class="k">前十数</div><div class="v">'+jsonData.data.career.lifeTime.records_top10s+'</div></li><li><div class="k">总击杀</div><div class="v">'+jsonData.data.career.lifeTime.records_kills+'</div></li>',
                nowStats = '<li><div class="k">场次</div><div class="v">'+jsonData.data.career.latestSeason.records_roundsplayed+'</div></li><li><div class="k">吃鸡数</div><div class="v">'+jsonData.data.career.latestSeason.records_wins+'</div></li><li><div class="k">前十数</div><div class="v">'+jsonData.data.career.latestSeason.records_top10s+'</div></li><li><div class="k">总击杀</div><div class="v">'+jsonData.data.career.latestSeason.records_kills+'</div></li>';

            $(".x-lifeStats ul").html(lifeStats);
            $(".x-nowStats ul").html(nowStats);
            $(".x-top .x-nowStats").addClass("old");
            $(".x-top .x-nowStats").attr("data-content",jsonData.data.career.latestSeason.season.substr(0,4)+" "+seasonArr[jsonData.data.career.latestSeason.season.substr(-1,1)]);

        },
        setSeason : function(){
            var length = 0;
            for(var x in jsonData.data.filter.season){
                var qz = jsonData.data.filter.season[x].substr(0,8),
                    num = jsonData.data.filter.season[x].substr(-1,1);
                $("#season").append("<option value='"+(qz+num)+"'>赛季："+seasonArr[num]+"</option>");
                $(".gsh-mode:eq(1)").append('<div class="gsh-mode-d" value="'+(qz+num)+'"><i></i>赛季'+num+'</div>');
                length++;
            }
            if(length > 5) $(".gsh-mode .gsh-mode-d").css("width","20%");
            else $(".gsh-mode .gsh-mode-d").css("width",(1/length).toFixed(4)*100+"%");
            $(".gsh-mode .gsh-mode-d:eq(0)").addClass("active");
            // $("#season option[value='"+(qz+defaultS)+"']").attr("selected",true);
        },
        setArea : function(type,mode){
            var data = jsonData.data.stats.stats,
                // region = jsonData.data.detail.regionInfo.solo || jsonData.data.detail.regionInfo.duo || jsonData.data.detail.regionInfo.squad,
                alength = 0,
                slength = 0;
                // areaHtml = '',
                // seasonHtml = '',
                // ahtml = '',
                // shtml = '';
            if(mode === 1){
                $("#area,#season").html("");
            }else if(mode === 2){
                $(".gsh-mode:eq(1),.gsh-mode:eq(2)").html("");
            }else{
                $("#seasonNew,.area-list").html("");
            }
            for(var x in data){
                for(var y in data[x]){
                    if(type === "all"){
                        if($("#seasonNew option[value='"+x+"']").length < 1){
                            $("#seasonNew").append("<option value='"+x+"'>"+x.substr(0,4)+seasonArr[x.substr(-1,1)]+"</option>");
                        }
                        if($(".area-list span[data-area='"+data[x][y].region+"']").length < 1){
                            $(".area-list").append("<span data-area='"+data[x][y].region+"'>"+areaNew[data[x][y].region]+"</span>");
                        }
                    }else{
                        if(data[x][y].match === type){
                            if(mode === 3){
                                // if($("#area option[value='"+data[x][y].region+"']").length < 1){
                                //     $("#area").append("<option value='"+data[x][y].region+"'>地区："+areaArr[data[x][y].region]+"</option>");
                                // }
                                // if($("#season option[value='"+x+"']").length < 1){
                                //      $("#season").append("<option value='"+x+"'>赛季："+x.substr(-1,1)+"</option>");
                                // }
                                if($("#seasonNew option[value='"+x+"']").length < 1){
                                    $("#seasonNew").append("<option value='"+x+"'>"+x.substr(0,4)+seasonArr[x.substr(-1,1)]+"</option>");
                                }
                                if($(".area-list span[data-area='"+data[x][y].region+"']").length < 1){
                                    $(".area-list").append("<span data-area='"+data[x][y].region+"'>"+areaNew[data[x][y].region]+"</span>");
                                }
                            }else{
                                if($(".gsh-mode-e[value='"+data[x][y].region+"']").length < 1){
                                    $(".gsh-mode:eq(2)").append('<div class="gsh-mode-e" value="'+data[x][y].region+'"><i></i>'+areaArr[data[x][y].region]+'</div>');
                                    alength++;
                                }
                                if($(".gsh-mode-d[value='"+x+"']").length < 1){
                                    $(".gsh-mode:eq(1)").append('<div class="gsh-mode-d" value="'+x+'"><i></i>赛季'+x.substr(-1,1)+'</div>');
                                    slength++;
                                }
                            }
                        }
                    }
                    
                }
                // $("#area").append("<option value='"+areas[x]+"'>地区："+areaArr[areas[x]]+"</option>"); 
                // fuhtml += '<div class="gsh-mode-e" value="'+areas[x]+'"><i></i>'+areaArr[areas[x]]+'</div>';
                // length++;
            }
            // $("#area").val(region.base.region);
            if(mode === 1){
                // $("#area").html(areaHtml);
                // $("#season").html(seasonHtml);
            }else if(mode === 2){
                // $(".gsh-mode:eq(2)").html(ahtml);
                // $(".gsh-mode:eq(1)").html(shtml);
                if(alength > 5) $(".gsh-mode .gsh-mode-e").css("width","20%");
                else $(".gsh-mode .gsh-mode-e").css("width",(1/alength).toFixed(4)*100+"%");
                if(slength > 5) $(".gsh-mode .gsh-mode-d").css("width","20%");
                else $(".gsh-mode .gsh-mode-d").css("width",(1/slength).toFixed(4)*100+"%");
                $(".gsh-mode .gsh-mode-d:eq(0)").addClass("active");
                $(".gsh-mode .gsh-mode-e:eq(0)").addClass("active");
            }else{
                $(".area-list span").eq(0).addClass("active");
            }
            // $(".gsh-mode:eq(2)").html(fuhtml);
            // if(length > 5) $(".gsh-mode .gsh-mode-e").css("width","20%");
            // else $(".gsh-mode .gsh-mode-e").css("width",(1/length).toFixed(4)*100+"%");
            // $(".gsh-mode .gsh-mode-e:eq(0)").addClass("active");
        },
        setAgg : function(){
            /*单场最高击杀*/
            var rmk = this.searchMax(jsonData.data.peek,"records_roundmostkills"),
                r = this.searchMax(jsonData.data.peek,"records_rating"),
                w = this.searchMax(jsonData.data.peek,"records_wins"),
                rank = this.searchMax(jsonData.data.peek,"ranks_rating");


            var dfskHtml = '<li><div class="details-part-item"><div class="k">单场最高击杀</div><div class="v">'+rmk.max+'</div></div><div class="details-part-item"><div class="k">'+rmk.area+'·'+rmk.match+'</div><div class="v">'+rmk.season+'</div></div></li><li><div class="details-part-item"><div class="k">最高吃鸡</div><div class="v">'+w.max+'</div></div><div class="details-part-item"><div class="k">'+w.area+'·'+w.match+'</div><div class="v">'+w.season+'</div></div></li><li><div class="details-part-item"><div class="k">最高天梯分</div><div class="v">'+Math.floor(r.max)+'</div></div><div class="details-part-item"><div class="k">'+r.area+'·'+r.match+'</div><div class="v">'+r.season+'</div></div></li><li><div class="details-part-item"><div class="k">最高排名</div><div class="v">'+rank.max+'</div></div><div class="details-part-item"><div class="k">'+rank.area+'·'+rank.match+'</div><div class="v">'+rank.season+'</div></div></li>';
            var jqzjHtml = this.setHistory(jsonData.data.recently,5);
            var soloHtml = this.setAggMatch(jsonData.data.stats.stats,"solo"),
                duoHtml = this.setAggMatch(jsonData.data.stats.stats,"duo"),
                squadHtml = this.setAggMatch(jsonData.data.stats.stats,"squad");


            $(".dfsk .details-part").html(dfskHtml);
            $(".jqzj .details-part").html(jqzjHtml);
            $(".overview .leftDetials-cont > .clearfix").remove();
            $(".overview .leftDetials-cont").append(soloHtml);
            $(".overview .leftDetials-cont").append(duoHtml);
            $(".overview .leftDetials-cont").append(squadHtml);
            
        },
        setHistory : function(obj,num){
            num = num ? num : 10;
            var count = 1,str = '',rating_delta = kills_delta = '';
            
            for(var x in obj){
                if(count > num) break;
                if(typeof(obj[x].records_kills_delta) == "undefined") kills_delta = obj[x].records_kills;
                else kills_delta = obj[x].records_kills_delta;
                if(typeof(obj[x].records_rating_delta) == "undefined") rating_delta = obj[x].records_rating;
                else rating_delta = obj[x].records_rating_delta;
                str += '<li class="flex-box vertical"><div class="jqzj-l"><div class="k">'+this.setDateFormat(obj[x].addtime)+'</div><div class="v">'+obj[x].records_roundsplayed+'场比赛</div></div><div class="jqzj-l"><div class="k">击杀</div><div class="v">'+kills_delta+'</div></div><div class="jqzj-l"><div class="k">'+areaArr[obj[x].region]+' '+matchArr[obj[x].match]+'</div><div class="v '+(rating_delta < 0 ? "minus" : "")+'">('+Math.floor(rating_delta)+')'+Math.floor(obj[x].records_rating)+'</div></div><div class="jqzj-icon"></div><div class="jqzj-l jqzj-detail" sid="'+x+'">查看详情</div></li>';
                count++;
            }
            if(num == 10){
                $(".history").html(str);
            }else{
                return str;
            }

        },
        setMatch : function(){
            // $(".mask").addClass("active");
            var curArea = /*$("#area").val()*/$(".area-list span.active").attr("data-area"),
                curSeason = $("#seasonNew").val(),
                curType = $(".type-btns > .type-btns-i.current-btns").attr("data-type"),
                flag = true,
                data = jsonData.data.stats.stats[curSeason];
            if(data){
                for(var x in data){
                    if(data[x].match == curType && data[x].region == curArea){
                        User.render(data[x],curType);
                        flag = false;
                    }
                }

                if(flag){
                    var html = '<div class="square-box clearfix active"><div class="public-tit">查询结果</div><div class="details-part clearfix" style="height:200px;font-size:18px;line-height:200px;text-align:center;">暂无比赛数据！</div></div>';
                    $(".match-info").html(html);
                }
            }else{
                var html = '<div class="square-box clearfix active"><div class="public-tit">查询结果</div><div class="details-part clearfix" style="height:200px;font-size:18px;line-height:200px;text-align:center;">暂无比赛数据！</div></div>';
                $(".match-info").html(html);
            }
            
            
            
        },
        setDetail : function(index){
            var obj = jsonData.data.recently[index];
            if(typeof(obj.records_kills_delta) == "undefined") kills_delta = obj.records_kills;
            else kills_delta = obj.records_kills_delta;
            if(typeof(obj.records_rating_delta) == "undefined") rating_delta = obj.records_rating;
            else rating_delta = obj.records_rating_delta;
            var matchHtml = '<div class="detail-top"><ul class="flex-box vertical"><li><div class="k">'+areaArr[obj.region]+'&nbsp;&middot;&nbsp;'+matchArr[obj.match]+'</div><div class="v">'+this.setDateFormat(obj.addtime)+'</div></li><li><div class="k">'+kills_delta+'</div><div class="v">我的击杀</div></li><li><div class="k">'+Number(obj.records_damagedealt_delta).toFixed(1)+'</div><div class="v">我的伤害</div></li><li><div class="k">'+obj.records_headshotkills_delta+'</div><div class="v">爆头击杀</div></li><li><div class="k">'+(rating_delta > 0 ? "+" : "")+Math.floor(rating_delta)+'</div><div class="v">天梯分变化</div></li></ul></div><div class="macth-box clearfix"><div class="public-tit">获得徽章</div><div class="r-conts-part public-parts-cont"><div class="chengjiu-item clearfix"><div class="chengjiu-item-l"><div class="con"><img src="/images/chijicishu.png" />&nbsp;&nbsp;&nbsp;&times;'+obj.records_wins_delta+'</div><span>吃鸡次数</span></div><div class="chengjiu-item-r"><div class="con"><img src="/images/top10.png">&nbsp;&nbsp;&nbsp;&times;'+obj.records_top10s_delta+'</div><span>前十次数</span></div></div></div></div><div class="macth-box clearfix"><div class="public-tit">综合数据</div><div class="r-conts-part public-parts-cont"><div class="little-box-part lbp"><em>爆头击杀</em><p class="score">'+obj.records_headshotkills+'</p><em class="color-bar blue-color"></em></div><div class="little-box-part lbp"><em>爆头率</em><p class="score">'+Number(obj.records_headshotkillratio).toFixed(2)+'</p><em class="color-bar green-color"></em></div><div class="little-box-part lbp"><em>最高击杀</em><p class="score">'+obj.records_roundmostkills+'</p><em class="color-bar red-color"></em></div><div class="little-box-part lbp"><em>存活时间</em><p class="score">'+(Number(obj.records_timesurvived)/60).toFixed(0)+'</p><em class="color-bar gr-color"></em></div><div class="little-box-part lbp"><em>治疗次数</em><p class="score">'+obj.records_heals+'</p><em class="color-bar gray-color"></em></div><div class="little-box-part lbp"><em>药剂激活</em><p class="score">'+obj.records_boosts+'</p><em class="color-bar blue-color"></em></div><div class="little-box-part lbp"><em>步行距离</em><p class="score">'+(Number(obj.records_walkdistance)/1000).toFixed(1)+'km</p><em class="color-bar yellow-color"></em></div><div class="little-box-part lbp"><em>骑行距离</em><p class="score">'+(Number(obj.records_ridedistance)/1000).toFixed(1)+'km</p><em class="color-bar gr-color"></em></div><div class="little-box-part lbp"><em>摧毁车辆</em><p class="score">'+obj.records_vehicledestroys+'</p><em class="color-bar gr-color"></em></div><div class="little-box-part lbp"><em>阴人次数</em><p class="score">'+(Number(obj.records_kills)+Number(obj.records_assists))+'</p><em class="color-bar gr-color"></em></div></div></div><div class="fanhui"><img src="/images/fanhui.png" /></div>';
            $(".match-info").html(matchHtml);
        },
        render : function(obj,type){

            $(".match-info").html("");
            var option = this.getRadarOption(obj),
                avg = this.getAbility(obj)[1],
                radarContainer = '<div class="macth-box clearfix radar-item"><div class="public-tit">五维综评</div><div class="radar-con flex-box vertical"><div class="radar-left"><p>综合评分</p><p class="mix-pf">'+avg+'</p></div><div class="radar-right" id="radar"></div></div></div>';
            // console.dir(this.getAbility(obj));
            $(".match-info").append(radarContainer);

            if($("#radar").length > 0){
                var myChart = echarts.init(document.getElementById('radar'));
                myChart.setOption(option);
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                $(".radar-item").hide();
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            var matchHtml = '<div class="square-box clearfix active"><div class="public-tit">'+matchArr[type]+'<font>('+obj.season.substr(0,4)+seasonArr[obj.season.substr(-1,1)]+')'+obj.records_roundsplayed+'场</font></div><div class="details-part clearfix"><div class="l-pingfen"><em>天梯分</em><p class="score">'+Math.floor(Number(obj.records_rating))+'</p><i style="display:none;">排名:'+obj.ranks_rating+'</i></div><div class="r-conts-part"><div class="little-box-part"><em>吃鸡数</em><p class="score">'+obj.records_wins+'</p><em class="color-bar blue-color"></em></div><div class="little-box-part"><em>进前十次数</em><p class="score">'+obj.records_top10s+'</p><em class="color-bar green-color"></em></div><div class="little-box-part"><em>场均K/D</em><p class="score">'+Number(obj.records_killdeathratio).toFixed(2)+'</p><em class="color-bar red-color"></em></div><div class="little-box-part"><em>单场最高击杀</em><p class="score">'+obj.records_roundmostkills+'</p><em class="color-bar yellow-color"></em></div><div class="little-box-part"><em>总输出</em><p class="score">'+Number(obj.records_damagedealt).toFixed(1)+'</p><em class="color-bar gray-color"></em></div><div class="little-box-part"><em>爆头率</em><p class="score">'+Number(obj.records_headshotkillratio).toFixed(2)+'</p><em class="color-bar gr-color"></em></div></div></div></div><div class="macth-box clearfix"><div class="public-tit">战斗表现</div><div class="r-conts-part public-parts-cont"><div class="little-box-part lbp"><em>场均K/D</em><p class="score">'+Number(obj.records_killdeathratio).toFixed(2)+'</p><em class="color-bar blue-color"></em></div><div class="little-box-part lbp"><em>场均伤害</em><p class="score">'+(Number(obj.records_damagedealt)/Number(obj.records_roundsplayed)).toFixed(1)+'</p><em class="color-bar green-color"></em></div><div class="little-box-part lbp"><em>场均击杀</em><p class="score">'+(Number(obj.records_kills)/Number(obj.records_roundsplayed)).toFixed(1)+'</p><em class="color-bar red-color"></em></div><div class="little-box-part lbp"><em>场均爆头</em><p class="score">'+(Number(obj.records_headshotkills)/Number(obj.records_roundsplayed)).toFixed(1)+'</p><em class="color-bar gr-color"></em></div><div class="little-box-part lbp"><em>爆头数</em><p class="score">'+obj.records_headshotkills+'</p><em class="color-bar gray-color"></em></div><div class="little-box-part lbp"><em>爆头率</em><p class="score">'+Number(obj.records_headshotkillratio).toFixed(2)+'</p><em class="color-bar blue-color"></em></div><div class="little-box-part lbp"><em>单场最高击杀</em><p class="score">'+obj.records_roundmostkills+'</p><em class="color-bar yellow-color"></em></div><div class="little-box-part lbp"><em>单场最大连杀</em><p class="score">'+obj.records_maxkillstreaks+'</p><em class="color-bar gr-color"></em></div></div></div><div class="macth-box clearfix"><div class="public-tit">生存表现</div><div class="r-conts-part public-parts-cont"><div class="little-box-part lbp"><em>总存活时间</em><p class="score">'+(Number(obj.records_timesurvived)/60).toFixed(0)+'min</p><em class="color-bar blue-color"></em></div><div class="little-box-part lbp"><em>最长存活时间</em><p class="score">'+(Number(obj.records_mostsurvivaltime)/60).toFixed(0)+'min</p><em class="color-bar green-color"></em></div><div class="little-box-part lbp"><em>场均治疗次数</em><p class="score">'+(Number(obj.records_heals)/Number(obj.records_roundsplayed)).toFixed(1)+'</p><em class="color-bar red-color"></em></div><div class="little-box-part lbp"><em>总治疗次数</em><p class="score">'+obj.records_heals+'</p><em class="color-bar gr-color"></em></div><div class="little-box-part lbp"><em>场均药剂使用</em><p class="score">'+(Number(obj.records_boosts)/Number(obj.records_roundsplayed)).toFixed(1)+'</p><em class="color-bar gray-color"></em></div><div class="little-box-part lbp"><em>总药剂使用次数</em><p class="score">'+obj.records_boosts+'</p><em class="color-bar blue-color"></em></div></div></div><div class="macth-box clearfix"><div class="public-tit">LYB表现</div><div class="r-conts-part public-parts-cont"><div class="little-box-part lbp"><em>场均存活时间</em><p class="score">'+(Number(obj.records_avgsurvivaltime)/60).toFixed(0)+'min</p><em class="color-bar blue-color"></em></div><div class="little-box-part lbp"><em>阴人次数</em><p class="score">'+(Number(obj.records_kills)+Number(obj.records_assists))+'</p><em class="color-bar green-color"></em></div><div class="little-box-part lbp"><em>进前十率</em><p class="score">'+(Number(obj.records_top10ratio)*100).toFixed(2)+'%</p><em class="color-bar red-color"></em></div><div class="little-box-part lbp"><em>进前十次数</em><p class="score">'+obj.records_top10s+'</p><em class="color-bar gr-color"></em></div><div class="little-box-part lbp"><em>最远击杀距离</em><p class="score">'+Number(obj.records_longestkill).toFixed(0)+'m</p><em class="color-bar gray-color"></em></div></div></div><div class="macth-box clearfix"><div class="public-tit">前进表现</div><div class="r-conts-part public-parts-cont"><div class="little-box-part lbp"><em>场均步行</em><p class="score">'+(Number(obj.records_avgwalkdistance)/1000).toFixed(1)+'km</p><em class="color-bar blue-color"></em></div><div class="little-box-part lbp"><em>总步行距离</em><p class="score">'+(Number(obj.records_walkdistance)/1000).toFixed(1)+'km</p><em class="color-bar green-color"></em></div><div class="little-box-part lbp"><em>场均移动距离</em><p class="score">'+(Number(obj.records_avgmovedistance)/1000).toFixed(1)+'km</p><em class="color-bar red-color"></em></div><div class="little-box-part lbp"><em>总移动距离</em><p class="score">'+(Number(obj.records_movedistance)/1000).toFixed(1)+'km</p><em class="color-bar gr-color"></em></div></div></div><div class="macth-box clearfix"><div class="public-tit">车技表现</div><div class="r-conts-part public-parts-cont"><div class="little-box-part lbp"><em>场均骑行</em><p class="score">'+(Number(obj.records_avgridedistance)/1000).toFixed(1)+'km</p><em class="color-bar blue-color"></em></div><div class="little-box-part lbp"><em>总骑行距离</em><p class="score">'+(Number(obj.records_ridedistance)/1000).toFixed(1)+'km</p><em class="color-bar green-color"></em></div><div class="little-box-part lbp"><em>摧毁车辆</em><p class="score">'+obj.records_vehicledestroys+'</p><em class="color-bar red-color"></em></div><div class="little-box-part lbp"><em>场均车辆击杀</em><p class="score">'+(Number(obj.records_roadkills)/Number(obj.records_roundsplayed)).toFixed(2)+'</p><em class="color-bar gr-color"></em></div></div></div>';
            
            $(".match-info").append(matchHtml);
        },
        searchMax : function(obj,key){
            var max = obj[key] ? obj[key][key] : "-",
                area = obj[key] ? areaArr[obj[key].region] : "-",
                season = obj[key] ? seasonArr[obj[key].season.substr(-1,1)] : "-",
                match = obj[key] ? matchArr[obj[key].match] : "-";
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        },
        getImg : function(obj){
            var str = '';
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            for(var x in obj.icon){
                str += '<img src="/images/icon_'+obj.icon[x]+'.png" title="'+this.getImgTitle(obj.icon[x])+'">';
            }
            return str;
        },
        getImgTitle : function(num){
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        setAggMatch : function(obj,key){
            var str = '',data = '',ds = jsonData.data.stats.season,s = $("#seasonNew").val(),a = $(".area-list span.active").attr("data-area");
            for(var x in obj[s]){
                if(obj[s][x].match == key && obj[s][x].season == s && obj[s][x].region == a){
                    data = obj[s][x];
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            if(data){
                str = '<div class="square-box clearfix active"><div class="public-tit">'+matchArr[key]+'<font>('+ds.substr(0,4)+seasonArr[ds.substr(-1,1)]+')'+data.records_roundsplayed+'场</font><a onclick="setTab(\''+key+'\')">详情+</a></div><div class="details-part clearfix"><div class="l-pingfen"><em>天梯分</em><p class="score">'+Math.floor(Number(data.records_rating))+'</p></div><div class="r-conts-part"><div class="little-box-part"><em>吃鸡数</em><p class="score">'+data.records_wins+'</p><em class="color-bar blue-color"></em></div><div class="little-box-part"><em>进前十次数</em><p class="score">'+data.records_top10s+'</p><em class="color-bar green-color"></em></div><div class="little-box-part"><em>场均K/D</em><p class="score">'+Number(data.records_killdeathratio).toFixed(2)+'</p><em class="color-bar red-color"></em></div><div class="little-box-part"><em>单场最高击杀</em><p class="score">'+data.records_roundmostkills+'</p><em class="color-bar yellow-color"></em></div><div class="little-box-part"><em>总击杀</em><p class="score">'+data.records_kills+'</p><em class="color-bar gray-color"></em></div><div class="little-box-part"><em>爆头率</em><p class="score">'+Number(data.records_headshotkillratio).toFixed(2)+'</p><em class="color-bar gr-color"></em></div></div></div>';
            }else{
                str = '<div class="square-box clearfix active"><div class="public-tit">'+matchArr[key]+'</div><div class="details-part clearfix" style="height:200px;font-size:18px;line-height:200px;text-align:center;">暂无比赛数据！</div></div>';
            }
            
            return str;
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                dd = Math.floor((now - Number(time)*1000)/(24*3600*1000)),
                hh = Math.floor(((now - Number(time)*1000)/1000/3600%24)),
                str = '';
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                str = '刚刚';
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                str = hh + '小时前';
            }else if(dd > 1){
                str = dd + '天前';
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            return str;
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        getRadarOption : function(obj){
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                ability = this.getAbility(obj)[0] ? this.getAbility(obj)[0] : [100,100,100,100,100],
                ww = window.innerWidth,
                radarRadius = ww <= 640 ? "30%" :"50%";
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                title: {},
                tooltip: {},
                legend: {},
                radar: [{
                    radius: radarRadius,
                    indicator: [
                       { text: '天梯评分'+"\n"+ability[0], max: 100},
                       { text: '战斗评分'+"\n"+ability[1], max: 100},
                       { text: '生存能力'+"\n"+ability[2], max: 100},
                       { text: '阴人能力'+"\n"+ability[3], max: 100},
                       { text: '吃鸡能力'+"\n"+ability[4], max: 100},
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                    name: {
                        formatter: function(a,b){
                            return '{css|'+a+'}';
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                        rich: {
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                                lineHeight: 18,
                                align: 'center',
                                color: '#999',
                                borderRadius: 3,
                                padding: [3, 5],
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                    splitLine: {
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                        lineStyle: {
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                            opacity: 0.3
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                    splitNumber: 1,
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                series: [{
                    name: '五维综合',
                    type: 'radar',
                    symbol: 'none',
                    silent: true,
                    
                    data : [
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                            value : ability,
                            itemStyle: {
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                                    opacity: 0.8
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                            lineStyle: {
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                                    color: '#1c3f55',
                                    opacity: 0.8
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                            },
                            areaStyle: {
                                normal: {
                                    opacity: 0.8
                                }
                            }
                        },
                    ]
                }],
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            return option;
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        getAbility : function(obj){
            var rating = Number(obj.records_rating).toFixed(0),
                damage = (Number(obj.records_damagedealt)/Number(obj.records_roundsplayed_origin ? obj.records_roundsplayed_origin : obj.records_roundsplayed)).toFixed(0),
                survival = (Number(obj.records_avgsurvivaltime)/60).toFixed(0),
                lyb = ((Number(obj.records_kills ? obj.records_kills : obj.records_kills_delta)+Number(obj.records_assists))/Number(obj.records_roundsplayed_origin ? obj.records_roundsplayed_origin : obj.records_roundsplayed)).toFixed(1);
            var ability_rating = Number((rating > 1200 ? 40 + (rating > 2200 ? 50 + (rating - 2200)/100 : (rating - 1200)/20) : rating/30).toFixed(0)),
                ability_damage = Number((damage > 100 ? 40 + (damage > 300 ? 40 + (damage > 400 ? 10 + (damage > 600 ? 5 + (damage - 600)/100 : (damage - 400)/40) : (damage - 300)/10) : (damage - 100)/5) : damage/2.5).toFixed(0)),
                ability_survival = Number((survival/32*100).toFixed(0)),
                ability_lyb = Number((lyb > 0.5 ? 50 + (lyb > 1 ? 20 + (lyb > 2 ? 10 + (lyb - 2)/0.1 : (lyb - 1)/0.1*2) : (lyb - 0.5)/0.1*4) : lyb/0.1*10).toFixed(0)),
                ability_cj = Number((ability_rating*0.4 + ability_damage*0.3 + ability_survival*0.3).toFixed(0));

            return [[ability_rating,ability_damage,ability_survival,ability_lyb,ability_cj],((ability_rating+ability_damage+ability_survival+ability_lyb+ability_cj)/5).toFixed(0)];
        }

    };

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            return "杀鸡如麻";
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            return "主宰了鸡场";
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